Excited to share some of the environment work I contributed to on Mafia: The Old Country!
As part of the AMC Studio team, I was involved in bringing the game’s rich, atmospheric locations to life — focusing on set dressing, terrain painting, vegetation placement, and debris distribution to ground each space in a believable historical context.
My work also included integrating and blending architectural elements seamlessly into the environments, as well as delivering a final polish pass to ensure visual cohesion and fidelity across each scene.
Huge thanks to the team at Hangar 13 for the opportunity to be part of such a passionate and talented collaboration on this project.